Sunday, March 09, 2008

Inside the first and fairest pyramid

Legend to a cross-section of the Great Pyramid, from John Greaves' Pyramidographia, 1646:
ab the entrance to the Pyramid
bc the ascent into the first Gallery
ce the first Gallery
dr the Well
gh the passage to the arched Chamber
hi the arched Chamber
fk the second Gallery
knq the first anticloset
nqo the second anticloset
op the Chamber in which the tombe stands

Thursday, March 06, 2008

Master Storytellers

Jacket copy from Scholastic Book Services' Master Storyteller Series' The Turn of the Screw and other stories by Henry James, 1966:
The Turn of the Screw, one of Henry James's most mystifying tales, poses a psychological puzzle:
• Are the two children innocent or corrupt?
• Do ghosts have evil power over them—or over their young governess?
These questions have intrigued readers for more than half a century.

In the four stories in this collection—The Turn of the Screw, The Pupil, The Tree of Knowledge, and The Figure in the Carpet—most of the action takes place within the minds of the characters. James draws his readers into this electric inner atmosphere, asking much of the imagination but giving great enjoyment in return.

Saturday, February 02, 2008

Steal your face, space your election

Review of Phil Lesh, Bob Weir, and Mickey Hart's Deadheads for Obama concert

On Shepherd Fairey's Obama prints

†I took down the pictures that were here (they were too big in proportion to the rest of the page) but they are at the sites I link above

Crab in my shoe mouth

trey

My favorite Phish 2/2/08:
Manteca>Tweezer 10/30/98
Ghost 5/22/00
Live Phish 11, 11/17/97 & 11/18/97

Thursday, December 06, 2007

Fear of Fear (1975)

headphones

Thursday, November 08, 2007

Sherlock Jr.

sherlock

Friday, November 02, 2007

Cryptochrome

Give us the greens of summers: a team of German scientists suggests that migratory songbirds' knowledge of their position with respect to the Earth's magnetic field may show up for them as a kind of visual phenomenon: the science and a journalistic summary.

Monday, October 15, 2007

It is not at all times that one can gain admittance into this edifice,

although most persons enter it at some period or other of their lives—if not in their waking moments, then by the universal passport of a dream. (Hawthorne, “The Hall of Fantasy”)

kiosk

sewer

A kiosk in the center of a plaza in the zone of post-war Vienna under British control conceals a stone spiral staircase that descends into the sewers that connect the city’s five occupation zones, and it is into this network that Harry Lime, the villain of Carol Reed’s The Third Man, escapes. The channels and pools and waterfalls of the sewers, the round, brick tunnels through which the detectives splash, make up a dreamwork of fantasy chambers like the dark cellars of recurring dreams in which the compartments are reordered like the chutes of a marble run or the 2-D culverts of a video game, dragged from a set of subterranean architectural elements represented in a box in the corner and placed end to end to build the pipeline through which your agent crosses the screen, or like the basements of old New England houses, whose dirt floors and crumbling walls’ recesses and staircases’ secret cabinets gave sensible content to what you, as a 5th grader, might have imagined the Underground Railroad to be. The space where spaces connect is visited often in the movies; the sewers in the Zone in Stalker, the subways of Dark City and The French Connection, the casinos and hotels of Dr. Mabuse the Gambler, the courtyard in Rear Window, and, more recently, the hallways in Inland Empire and the Turkish bathhouse in Eastern Promises are renderings of this original space, cinematic arguments that the forms of our deep and basic orientation in space are architectural, and more narrative than geometrical in their arrangement. There’s a nifty sequence in Wes Anderson's The Life Aquatic with Steve Zissou that takes you through a cut-away mock-up of Zissou’s ship, where the rooms are laid out with the cartoon clarity of a cross-section from a Richard Scarry picture book, flat like an antfarm window, and here space is neat and cute like Ed Norton's IKEA catalog apartment in Fight Club, organized according to the demands of a stunted, solipcistic aesthethism that dignifies as perfectionism a desperate and autistic adherence to the safe success of kitsch, the sort of success whose failure The Life Aquatic powerfully critiques and then less powerfully redeems, and this cutaway view is recalled and amplified and made transcendent in a sequence at the end of The Darjeeling Limited, maybe the only fantastical part of the movie, where we see into a succession of train cars as the train passes—and am I correct in remembering that the camera shows them to be not just chained together but joined at right angles?—each a perfectly composed tableau with one of the characters we’ve met or heard about, who, though in some cases continents apart, are linked for a moment in the space of moving pictures.

Saturday, October 13, 2007

Notecard found on sidewalk 10/13

Went to barnes and noble
Spent the weekend at my Grandpa's and Grandma's house built fort in woods

To my surprise learned that I was in adv. reading decided to join Bluestars had great time sharing poetry with 2nd Graders

Wednesday, October 10, 2007

D & D

1. Dungeons and dungeons
The first thing you are told when you are initiated into the world of Dungeons and Dragons is that the kind of dungeon in question is not just a secret dark and drippy castle cellar with an iron grate in the ceiling and manacles attached to rings in the wall, but an underground maze extending in every dimension, with all manner of chutes and shafts and arras-concealed spiral staircases, keeps and caches, catacombs, crypts, and mausoleums, sacrificial theaters and mossy temple ruins with winged columns, censers, flames of worship, and smashed mosaics, throne rooms with chessboard floors of life and death, magic mirrors, springs and wells, reservoirs and rivers and sluice gates and spillways, catwalks and canals and bridges behind waterfalls, an infinitely productive inner space organized in the sort of rooms that Piranesi or Coleridge or de Quincey might have known in dreams, sketched on on graph paper by the Dungeonmaster, the game's host or narrator, who is separated from the players by a sort of Trapper Keeper folder fort that conceals whatever dungeon he has drawn, with little symbols indicating false walls, ladders up or down, a bloody trough or plinth or dais with a chest of gold or plate.

2. Dragons and dragons
Carl Sagan:
The pervasiveness of dragon myths in the folk legends of many cultures is probably no accident. The implacable mutual hostility between man and dragon, as exemplified in the myth of St. George, is strongest in the West. But it is not a Western anomaly. It is a worldwide phenomenon. Is it only an accident that the common human sounds commanding silence or attracting attention seem strangely imitative of the hissing of reptiles? Is it possible that dragons posed a problem for our protohuman ancestors of a few million years ago, and that the terror they evoked and the deaths they caused helped bring about the evolution of human intelligence? Or does the metaphor of the serpent refer to the use of the aggressive and ritualistic reptilian component of our brain in the further evolution of the neocortex? With one exception, the Genesis account of the temptation by a reptile in Eden is the only instance in the Bible of humans understanding the language of animals. When we feared the dragons, were we fearing a part of ourselves? One way or another, there were dragons in Eden. (The Dragons of Eden, 149-50)